Showing posts with label muse. Show all posts
Showing posts with label muse. Show all posts

Monday, April 18, 2016

Leading by design vs strategy

I was thinking about this today. We have a new project for the team and there are two individuals leading it: a strategist-thinker and a designer-thinker. Not to say they are very different, because the truth is that at my place of work, a strategist-thinker and a designer-thinker has many overlapping skill sets and are very similar people. In fact they can do the exact same work, but I think their approach may be a little different.

Let's say the project is an open ended blue sky project with a corporate strategy component to it.
This is how I imagine each of these individuals to tackle the project:
The strategist-thinker would approach the project solution as a series of frameworks pulled together from a human-centered design approach: understanding needs and values. This means the final result is made up from co-creating, empathy building, prototyping etc. and all this creates a few example communication pieces and one big communication piece in powerpoint for the executive level.
The designer-thinker would approach this project using the same human-centered design methods, but create artifacts (communication/education) along the way as needed and would also create communications for the executive level, but may not settle on what that modality will be until closer to the end.
At firsthand, it seems like the strategist-thinker and designer-thinker are exactly the same except the designer-thinker is a little less planful in his/her approach and makes more work for themselves, and does not give in to powerpoint.

However, I think the difference is significant. It means that a designer-thinker doesn't really have a solution approach to begin with, but rather uses a as-they-see-fit approach to a solution. They leave it open for experimentation and constant inspiration which makes it a potentially scary non-linear path but the approach is applied to the entire project. As a result the solution is designed just as much as the process is a human-centered one. Whereas a strategist-thinker begins with an understanding that the human-centered design approach is a means to an end which is a powerpoint presentation and a framework for understanding a future strategy.

I am not saying that a designer-thinker works without a plan. A strategist-thinker uses all the same methods as the designer-thinker; they just work differently. So the strategist-thinker is not incapable of creating design or using it and the designer-thinker is not incapable of creating a robust strategic framework. Not only that, but it isn't unlikely that if we were to give a designer-thinker and a strategist-thinker the exact same project they would come up with the same solution, just not the same delivery.

And does delivery matter?
Yup. I think it does.

OK so at the very end, what am I saying? Is the designer-thinker better than the strategist-thinker? No, they are both excellent. I think the better answer is found when you ask what your clients want and are open/comfortable with, and go from there. If they are asking for what's familiar, and most commonly used (a.k.a. the powerpoint deck) then walking through a strategist-thinker approach makes the most sense because you'll already be pushing their boundaries with the applied human-centered approach, and they will still feel comfortable with what's familiar.  If they are really open and say "surprise me" and are your friends, maybe take a risk and try the designer-thinker approach (Even better if the client is a designer, they'll get it/expect it)







Thursday, July 30, 2015

Shedding the designer role

This week has been the most difficult, but mostly because the learning curve was steep. This is unknown territory.

It's the most exciting part though, because this is where design departs and business begins. I learned about the Balanced Scorecard, and discovered an online KPI database. (http://kpilibrary.com/)Which goes to show that nobody out there in the large corporate world really knows what they are doing.

I'm still trying to see how the two worlds mix, design and business, because right now I see a line where my skills as a designer have waned and the skills of a true strategist really would shine. Understanding operational needs, creating a measurement plan, building a business case, etc. That is entirely out of my realm of knowledge and it is both fascinating and empowering to know that I have an opportunity to live in both worlds.



Monday, October 28, 2013

The development cycle is abstract

The development cycle is abstract.
I think this sums it well. I've been trying to figure out how to describe my design process, because personally, I feel like it differs from one project to the next...and it should! I mean, there is no sure-fire one method to solve problems.

Wednesday, October 23, 2013

Conversations with J


I met up with an old friend in Vancouver in April, and had a wonderful conversation. It was a really nice reunion and he is one of the few who understands both sides of my life. Anyway, I didn't have a pen so I transcribed as much as I could on the ipad.. if you can read it. Otherwise...


On the topic of creativity, and being a good artist, wherein my friend is afraid that his work is too 'safe'..

"I would like to live a simple life. Just a bed and a desk, nothing. What is all my stuff worth?" J asks.
Is he too safe? He is not a crazy artist/creative person (he is very balanced), so his work is 'safe'. Therefore there is no 'edge' in his work. But is that what makes better work? Craziness? Unbalanced-ness? I postulate.

"I think you cannot gauge art against other art. As there are different artists out there, they each have their own strength, quality and style. Can you say who is better, Picasso or Mondrian? What one admires in Keith Harring for Keith Harring's style is uniquely his and is something Yoshitomo Nara will not come up with." I reply.

"But," J argues, "What is skill?"

"To me, drawing is a skill, that is something you can sharpen. Draw all day, every day and you will improve. Guaranteed. Actually the question is perhaps, 'What is talent?'" I continue, "Talent is creativity and skill. Because you can have talent, but you need skill to ---- that talent into something understandable for other people."

"That's not true" he argues, "you can sit and do things 10x faster than the normal 'untalented' guy. I don't argue, that creativity comes from character and experiences, drawing is a skill you hone/sharpen. That will make you faster and more adept at it. It is a mental model perhaps even. But creativity? That cannot be trained!" At this point he seemed exasperated.

Hard work pays off, promise.


Friday, September 27, 2013

insight

Research is important, but experience is necessary.

My portfolio is finally finished. Please, take a look and enjoy!
www.carmenliu.com